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Unlock These Stories
Hollowed
Nora carried sixty-two names. She thought she'd sent them all to die.
She was wrong about that.
A routing code on a forty-year-old file leads her to a town that barely exists, a hardware store full of files that don't match any system she's ever worked, and a logbook entry written three weeks ago. The names in that logbook are hers. The status next to each one is a single word she wasn't supposed to ever see.
Someone has been pulling people out of the chain. Someone has been doing it for decades. And the eighty-year program built to find people like Nora is starting to suspect that what it's been removing isn't going away. It's spreading. Through proximity. Through contact. Through the simple act of one real person standing in a room with people who only know how to perform.
Hollowed Arc 2 follows Nora past the edge of the system she used to enforce, into the small towns and back roads where the thing the program was designed to eliminate has been quietly multiplying. Some carriers break under the weight of it. Some recover. Some never knew they had it.
The system is patient. It's been winning for a long time.
It's losing now. It just doesn't know how badly.
Hollowed
Six people who work inside a system designed to find and remove what it considers defective. Six routine assignments that go exactly as planned. Six reports filed with clean data and no anomalies detected.
Except something is off. A four-minute gap in a parking lot. A word that won't leave. Details that don't serve the checklist but won't stop arriving. A recording that captured something the screener's face did without permission.
The system measures everything. But the thing that's changing the people who run it is below the threshold. And once you start noticing what the instruments can't see, you can't go back to not seeing it.
Collections is a thriller told from inside the machine, where the most dangerous thing isn't what you're hunting. It's what happens when you start to feel something about the hunt.
Mudwick
It's time we explore even more tales within Mudwick. How does saturation affect those who don't share the same history? How did the first people who learned saturation not abuse the power they've come to understand?
Echo
The sign at the edge of town keeps a count.
It's wooden. Painted. Nobody repaints it. Nobody maintains it. But the number changes, and the number is always right.
Harlan's Cradle is a small town in Appalachian coal country. The kind of place where people wave at strangers, where the pharmacist knows your name, where casseroles show up when someone's sick. The kind of place that should have died when the mines closed. It didn't. Nobody can quite explain why.
Twelve stories. Eleven voices. One town that knows more about the people living in it than they know about themselves.
A teacher who counts her students every morning. A funeral director who's buried more people than the math allows. A mail carrier whose route includes an address that shouldn't exist. A husband who can't explain why his wife puts sugar in her coffee now.
Small things. All of them small. None of them big enough to say out loud without sounding crazy.
But the sign is always right. And the reasons it's right are the stories.
The Counted is a 12-part fiction series about a town that has lived with an impossible truth for so long it stopped being impossible. Each story stands alone. Together they build something you can't put down.
Mudwick
Dao Reyes is fourteen, a practitioner with a conflict affinity he's barely learned to control, and he's about to spend the summer with a father he hasn't seen in years. Rafael lives in a studio apartment in Jackson Heights, works at a warehouse, and makes adobo from a recipe he looked up online. He doesn't know much about Dao's world. What he knows is that his kid just got off a plane and needs a place to sleep, and the fold-out couch is ready.
New York City is loud in ways Dao wasn't prepared for. Every block hums with layered history, and something underneath Manhattan is pulling at him, patient and old and familiar. The summer was supposed to be simple. Stay with his dad. Keep his head down. Figure out what to do with the thing he took from Mudwick. But the city has its own plans for a kid with the Reyes name, and the ground remembers more than anyone told him it would.
Everafter
Everafter isn't the world you were told about as a child. It's what happens when the storybook closes and reality sets in. When princes turn out to be tyrants, when fairy godmothers demand payment in more than gratitude, and when the magic that saved you might be the same thing that destroys everything you love.
This is a realm where enchantments leave scars, where curses don't break cleanly, and where happy endings are just pretty lies we tell ourselves to sleep better at night. The kingdoms here are built on foundations of old bargains and older blood. Magic doesn't discriminate between hero and villain because those labels were always more complicated than the simple stories suggested.