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29 worlds · 35 stories · 446 chapters · 66+ hours of reading
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What You Unlock

01

World · 3 stories

Hollowed

Some people are born without something — no soul, no inner life, just a perfect replica of human emotion. They smile when you smile. They grieve when you grieve. They never slip up. Society has developed tests to identify them and institutions to deal with them. The Hollowed are considered dangerous. Not because they've done anything, but because of what they might do.

02

World · 2 stories

Passenger

It happens without warning.

One second you're living your life, and the next your consciousness is behind a stranger's eyes, halfway across the world, in a body you can't control. You see what they see. You feel what they feel. You cannot move a finger or say a word. For exactly twelve hours you are a passenger in someone else's life, and then you snap back into your own body with the whole thing already starting to fade.

The host never knows you were there. You watch them do the dishes, kiss their partner, cry in a parked car, make the worst decision of their life, and they have no idea a witness is riding behind their forehead. You learn their name, their address, their marriage, their secrets. Everything except one thing. You can never see their face. In every mirror, every photo, every passing window, the one face you're inside blurs to nothing. Everyone else in the room is crystal clear. Just not them.

The world has built itself around this. There are therapists who help people carry what they witnessed, private investigators who track down hosts for a fee, blackmail networks that trade in stolen secrets, activists who think passengers should be allowed to make contact and extremists who think passengering is evil. There are people who structure boring, careful lives in case someone's watching, and people who wake up disoriented and think first thing, did I passenger last night. And there is the quiet horror underneath all of it, the day you realize the voice, the ring, the home you're trapped inside belongs to your own spouse, and you're about to learn exactly what they think of you.

Everyone knows that somewhere, a stranger might have been there for their worst moment. They could sit next to you on the bus. They remember everything about you except your face. That's the bargain. You keep the secrets you stole, and you hope whoever stole yours keeps them too.

03

World · 1 story

The Catalog

Somewhere out there is a website that lists things before they happen. You don't find it on your own. Someone tells you about it, a coworker or a friend or a stranger at a party who leans in and says have you heard about this thing, and the person telling you is always further along than they let on. You check it because you're bored or skeptical or both. The first entries are mundane. A traffic light out on the east side. The deli running out of the turkey club by one. You almost close the tab.

Then it gets one right. Then another. Then it gets something right that it shouldn't know, something about you, something nobody knows.

The Catalog is always digital. It lives on the screen you carry closest to your body, the one you check sixty times a day without thinking. It never explains itself. It doesn't converse or respond or acknowledge. It just lists, in plain flat sentences, and the entries are always true. Not close enough. True. The path to them is flexible. The destination is not. You can drive a different route and still end up in the accident from a different direction.

There is no creator to confront and no switch to flip. Every theory you form becomes a trap. It's surveillance doesn't explain how it knows your thoughts. It's an algorithm doesn't explain why it chose you. The human need to understand why is just another thing it can predict.

What makes it horror isn't catastrophe. It's intimacy. The Catalog knows you'll overcook the pasta on Thursday, that you'll pause at the top of the stairs for no reason, that you'll almost call someone and then set the phone down. It knows the shape of your boring, private, unremarkable life, and it hands you tomorrow's version of it each morning like a set of instructions you'll follow without meaning to. Your world starts to shrink around the entries. First you test it. Then you plan around it. Then you obey it. And somewhere along the way the entries stop being ahead of you and start arriving at the same moment as the thought, until you can't tell whether you're reading the Catalog or the Catalog is reading you.

You don't set out to spread it. You just do. That's the last thing it predicts, and it's always right, because being right is the only thing the Catalog has and it has so much of it that it drowns you.

04

World · 1 story

House of Somnus

Sleep can be pulled out of a body.

A small device against the temple, a soft hum finding your frequency, and an hour of genuine rest becomes a vial of glowing liquid someone else can drink. They get your rest. They get the recovery. And they get fragments of whatever you were dreaming, bleeding into their waking hours for the rest of the day.

Forty years on, it's just an industry. There are licensed farms and street vendors, authenticators who taste the product for a living, brokers and collectors and subscription plans. Blue sleep is cheap and dreamless. Amber, the gold stuff, the sleep of people who are genuinely at peace, sells at auction for thousands, because most people's dreams are mundane or quietly unpleasant and real contentment is rare. There's a class that sells its sleep to survive and wears the exhaustion on its face, and a class that hasn't slept naturally in years and has bought back the hours to spend however it likes.

The horror here is not a monster. It's a system that works exactly as designed, staffed by people who aren't evil, funded by people who aren't thinking about where the product comes from, sustained by people who can't afford to leave. A professional sleeper doing the math on a stipend that never adds up. An authenticator who has seen inside so many strangers she's no longer sure which memories are hers. A retired teacher in an extraction-free town who wakes a little more tired each day and doesn't know why.

Every story follows the commodity. From the body that sleeps to the stranger who buys, from the farm to the market to the collector's vault. Each one is a person you understand and a machine you see more clearly because of them. What the wealthy are really consuming, piece by piece, is the vitality of the people who have nothing left to sell but their rest.

05

World · 1 story

Dead Water

Every drop of seawater vanished in a single night. No warning. No slow retreat. One evening there was an ocean, and by morning there was a floor.

What the water left behind is a frontier the size of a planet. Coral-encrusted temples the size of mountains. Cities that sank thousands of years ago, now sitting open to the sky, their libraries and weapons and gods waiting for whoever reaches them first. Skeletons of leviathans so vast you can build a house inside the ribcage, and some of them are not quite finished dying. The magic that used to live in the water didn't leave with it. It stayed, shimmering in the air at dawn and dusk, and it does things to people who touch it wrong.

People live down there now. Fishing villages that woke up on clifftops became guides. The wealthy built floating platforms over the deep places, and some of those platforms have started to fail. The poor went Below, into shanty towns built from wrecked ships, where you carry a salt charm because not everything down there died when the water left. There are pools that stayed liquid, and the rule everyone learns young is that you do not touch them. People who fall in do not drown. They stop being people.

Everyone agrees on the same terrible arithmetic. At the bottom of the deepest trench, one of the ancient sealed gates has started counting down, and every soul who gets near it feels the numbers falling. Nobody knows what happens at zero. The coral has begun to sing. The tremors are getting stronger. And down in the dark, something so large its breathing shakes the floor is waking up to a world that finally drained the ocean that held it.

This is a world that runs on a clock nobody set. The stories are the people living underneath it.

06

World · 1 story

Follow

A dog moves through a dozen lives.

Each story follows a different person in a different place. A woman at a gas station at two in the morning. A ten-year-old boy with a vacant house porch and a package of bologna. A man who throws a boot and then puts out meatloaf as an apology. A waitress who watches someone leave a twenty on a cup of coffee she never drank.

The dog stays briefly. It doesn't fix anything. It doesn't perform. It just shows up, breathes in the same room, and moves on.

What it leaves behind is the story.

Found is a series of twelve connected short stories about the people a single animal passes through on its way somewhere else. Each one stands alone. Together they build something quiet and cumulative that's hard to put down once it starts adding up.

These are stories about parking lots and porches and kitchen counters. About the drying rack that holds dishes for one. About what the silence sounds like after something warm was in the room and isn't anymore.

No genre hooks. No twists. Just people carrying things they haven't looked at in a while, and a dog that doesn't ask them to but somehow makes the looking possible.

+ 8 more worlds, with new ones landing regularly. Browse all worlds →

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