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Mudwick

World

Mudwick

A kid who feels things they shouldn't know about the people around them discovers a hidden world where places hold memories, and the school that promises to help them might have much darker intentions.

Fantasy Adventure Urban Fantasy
Mudwick Tales Vol II

Mudwick Tales Vol II

It's time we explore even more tales within Mudwick. How does saturation affect those who don't share the same history? How did the first people who learned saturation not abuse the power they've come to understand?

In-progress
2 chapters
Mudwick: Dao

Mudwick: Dao

Dao Reyes is fourteen, a practitioner with a conflict affinity he's barely learned to control, and he's about to spend the summer with a father he hasn't seen in years. Rafael lives in a studio apartment in Jackson Heights, works at a warehouse, and makes adobo from a recipe he looked up online. He doesn't know much about Dao's world. What he knows is that his kid just got off a plane and needs a place to sleep, and the fold-out couch is ready.

New York City is loud in ways Dao wasn't prepared for. Every block hums with layered history, and something underneath Manhattan is pulling at him, patient and old and familiar. The summer was supposed to be simple. Stay with his dad. Keep his head down. Figure out what to do with the thing he took from Mudwick. But the city has its own plans for a kid with the Reyes name, and the ground remembers more than anyone told him it would.

Published
15 chapters
Mudwick Tales Vol I

Mudwick Tales Vol I

1 in 1,000,000 have the ability of saturation. Here are some of their stories.

Published
50 chapters
Book I: The Culling

Book I: The Culling

Some places just feel different. You've probably noticed it yourself. An old hospital that makes your skin crawl even though you can't see anything wrong. Your grandmother's kitchen that wraps around you like a hug the moment you walk in. A battlefield where the air itself feels heavy with something you can't name.

Most people shrug it off. Practitioners don't have that luxury.

In Mudwick's world, magic isn't about wands or spells or chosen ones destined for greatness. It's simpler than that. And messier. Every intense emotion, every death and birth and heartbreak, every moment when someone felt something deeply leaves a residue behind. That residue soaks into places and objects and the land itself. Centuries of human experience, just sitting there, waiting.

Practitioners are the people who can feel it. They can sense what a place holds. Some of them can draw on it, pulling courage from battlefields or focus from libraries or warmth from family homes. A rare few can do even more.

Eli Lawrence is one of these people, but something's off. They don't read places like everyone else. They read people. Touch someone's hand and feel their buried grief. Lock eyes with a stranger and know their secrets. It's been making their life in small-town Ohio pretty much unbearable.

Then someone shows up with answers. A hidden school in Appalachia called Mudwick. A place to learn control. People who understand.

Sounds great, right? Finally somewhere to belong. Finally people who won't flinch when Eli accidentally knows too much.

But Mudwick has history. The families who run the practitioner world have been doing so for generations, and they didn't get that power by asking nicely. There are students who arrive at Mudwick full of potential and leave hollowed out. There's a woman named Miriam destroying sacred places across the country and everyone says she's dangerous. There are teachers with secrets and alliances that go back decades.

The hidden world isn't some magical escape from the regular one. It's got the same problems. Power concentrated in the hands of people who were born with it. Systems that chew up the vulnerable and spit them out. The question of what you do when you discover the institution that promised to help you might have built itself on extraction and exploitation.

Eli just wanted to stop feeling like a freak. What they found instead was a world where feeling too much might be exactly what someone designed them to do.

Published
35 chapters

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